

Set in the magical world of Exandria, on the continent of Wildemount, Critical Role's Mighty Nein campaign is the story of a group of motley and chaotic adventurers who find themselves caught in the middle of a war between two nations. NOTE: This differs from 254002-critical-role/season/2 as this version has separate seasons for each arc of the campaign

Jan 11, 2018 - 3h 25m
Seven people, all with different backgrounds, meet by chance in a tavern in Trostenwald. Though not entirely sure of each other, they all decide to go to a local carnival together. But, what was meant to be a brief diversion soon turns into a fight for their very lives...

Jan 18, 2018 - 5h 54m
After killing the zombies, the new party find themselves under orders not to leave town and partial house arrest. The group decides to attempt their own investigation, but struggles to find any clues. They then return to the scene of the initial attack, to disastrous results.

Jan 25, 2018 - 3h 57m
The party faces off against two zombified guards and try to find Kylre. They discover Kylre has fled into the Ustaloch and track him to a small island where they must confront the fiend and Toya.

Feb 1, 2018 - 3h 57m
The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past.

Feb 8, 2018 - 3h 44m
The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.

Feb 15, 2018 - 4h 9m
The group questions the Crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.

Feb 22, 2018 - 4h 31m
The group plunges deeper into the gnoll mines, coming across an unexpected ally, and wandering into a nest of dangers.

Mar 1, 2018 - 3h 48m
In claiming a reward for defeating the gnolls, the group names themselves the Mighty Nein before leaving Alfield for the bustling city of Zadash. What dangers lurk along the Amber Road, and what discoveries await them to the north?

Mar 8, 2018 - 3h 44m
The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.

Mar 15, 2018 - 4h 14m
The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard.

Mar 22, 2018 - 5h 57m
The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government.

Mar 29, 2018 - 4h 17m
Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital.

Apr 5, 2018 - 4h 24m
The Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team.

Apr 12, 2018 - 3h 17m
The Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to confront and explain his own past.

Apr 19, 2018 - 3h 52m
Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets.

Apr 26, 2018 - 4h 14m
The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns.

May 3, 2018 - 4h 18m
The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit.

May 10, 2018 - 4h 28m
The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire.

May 17, 2018 - 3h 55m
The Mighty Nein find themselves facing multiple choices as to their next actions and alliance.

May 24, 2018 - 3h 44m
As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp.

May 31, 2018 - 4h 35m
A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate The Gentleman's mysterious safe house.

Jun 7, 2018 - 3h 38m
The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for The Gentleman...

Jun 14, 2018 - 3h 58m
After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...

Jun 21, 2018 - 3h 47m
Several members of the Mighty Nein find their pockets picked the morning following a drinking competition.

Jun 28, 2018 - 4h 1m
The Mighty Nein face a killer Clockwork Warden in the Gearhole Prison.